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Showing posts from February, 2022

Simple D&D Map - Version 2 - Ava Matthews

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  (Map played by a mage and rogue) What Went Right? The shape of this map was much easier to navigate, due to: Clearly defined pathways In version one, pathways tended to blend into each other. These are separate and distinct. Open rooms Creating circular rooms for encounters and rewards aided both in pathway clarity and defining pathway versus encounter.  It’s now easier for the players to distinguish what’s happening visually. While the general shape is the same, version 2 (left) is easier to navigate visually. There are more options of paths to turn down in this version, but they all still lead to the same place without being too obvious to the player. Additional monster hoards added more fun and better preparation for the boss (and the game as a whole). Before, the enemies were scaled well but not numerous enough.  The type of enemy also varied depending on the chosen path-  I decided it would make more sense to ensure the players encounter every type of enemy, r...

Simple D&D Map - Version 1 - Ava Matthews

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  My map was played with a mage and a rogue.  What Went Right The progression of the enemies’ strength was steady enough to teach adequately while still being fun.  My thought process was to ensure the players encountered a low-level enemy, no matter what path they took, to test the waters. Rewards were accessible at reasonable points.  I figured every enemy should lead them to a reward (in addition to the feeling of accomplishment) to keep spirits high. The first three enemies were blockades themselves, but due to the shape of the map, the third reward needed to be closed off.  This design looks slightly strange and requires the players to backtrack, and so the shape of the map will be altered. The map bottlenecks the players in multiple areas. Taking the middle path still leads to the reward on either the left or right side. There’s actually no reason to take the upper left and right paths after getting the reward, so it all ends up at the boss in the end....