Simple D&D Map - Version 2 - Ava Matthews
(Map played by a mage and rogue) What Went Right? The shape of this map was much easier to navigate, due to: Clearly defined pathways In version one, pathways tended to blend into each other. These are separate and distinct. Open rooms Creating circular rooms for encounters and rewards aided both in pathway clarity and defining pathway versus encounter. It’s now easier for the players to distinguish what’s happening visually. While the general shape is the same, version 2 (left) is easier to navigate visually. There are more options of paths to turn down in this version, but they all still lead to the same place without being too obvious to the player. Additional monster hoards added more fun and better preparation for the boss (and the game as a whole). Before, the enemies were scaled well but not numerous enough. The type of enemy also varied depending on the chosen path- I decided it would make more sense to ensure the players encounter every type of enemy, r...