2D Mega Man Level 1 V.2 Feedback
What went right? I added some additional platforming which made the level longer, a bit more difficult, and more fun. The highest amount of difficulty was placed at the end so that the level was still easy overall, but gradually became more challenging. I wanted platforming to be the star of the show (or level, rather), and so making it really strong was the most important part of the design process. Like the last version, the worldbuilding/environmental storytelling was really appreciated. The environment should complement and be integrated into the platforming, and it seems like my level was successful in this. Using the given assets and game mechanics and turning them into a themed level was a fun challenge. It made me consider assets in a way I may not have before. What went wrong? Too many enemies. This is an introductory level and shouldn’t be too difficult. My level went from not quite having enough challenge enemy-wise to too much. I would ra...