Simple D&D Map 3
Map played by my roommates! Lizzie (Mage) & Allison (Rogue) What went right Pathways are clear and easy to follow. They redirect effectively and keep the players moving in the right direction, even with minor intentional misdirects. The wide paths and color lend to this. The viny area is the only exception; though this is partly intentional, some clean-up may be necessary. Every pathway has a purpose. Players appreciated the presence of rewards in dead ends. There still may have been too many dead ends, though. Players didn’t mind dead ends as long as they were short and had a reward. They especially liked this secret pathway that requires clearing vines. What went wrong Ultimately, more pathways are needed for more interest and to lengthen playtime. The map only touches on a maze-theme, might as well go all out. As it stands now, it’s in a strange limbo that is a bit misleading and confusing. It’s not straightforward or labyrinthian enough. Adjust ove...