3D Game Level 1 v1 Feedback
What went right?
Path was easy to follow
Playtesters did get lost in my level.
There aren’t any alternate paths in my level, and the walls are very high, which contributes to this.
Enemies well placed
Not too few or too many
Physically located in reasonable places; the player does not get overwhelmed with too many enemies or go for long distances with no enemies
What went wrong?
Goes by fast
The level is completed very quickly with little to no challenge.
Not enough to do
Like mentioned before, there’s not a ton of challenge to this game
There is really no replayability either, considering there is only one path.
Missing checkpoints
If you do die, you have to start all over again, which is especially frustrating when the level is not particularly fun to replay.
The level feels somewhat empty without them, since playtesters tend to expect checkpoints to be there.
Improvements
Add more pathways
This will both make the level more interesting and longer.
The majority of the new pathways will be collected at the beginning, to continue the gradual decline into the final area, where the hardest enemies and acid pool are.
Add checkpoints
At any major bend, before the few areas where there is a particularly strong congregation of enemies, checkpoints will be added.
This will make the level easier over all, which means I can be more free in adding new elements.
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