3D Game Level 1 v1 Feedback

 What went right?

  • Path was easy to follow

    • Playtesters did get lost in my level.

    • There aren’t any alternate paths in my level, and the walls are very high, which contributes to this.

  • Enemies well placed

    • Not too few or too many

    • Physically located in reasonable places; the player does not get overwhelmed with too many enemies or go for long distances with no enemies

What went wrong?

  • Goes by fast

    • The level is completed very quickly with little to no challenge.

  • Not enough to do

    • Like mentioned before, there’s not a ton of challenge to this game

    • There is really no replayability either, considering there is only one path. 

  • Missing checkpoints

    • If you do die, you have to start all over again, which is especially frustrating when the level is not particularly fun to replay. 

    • The level feels somewhat empty without them, since playtesters tend to expect checkpoints to be there. 

Improvements

  • Add more pathways

    • This will both make the level more interesting and longer. 

    • The majority of the new pathways will be collected at the beginning, to continue the gradual decline into the final area, where the hardest enemies and acid pool are. 

  • Add checkpoints

    • At any major bend, before the few areas where there is a particularly strong congregation of enemies, checkpoints will be added. 

    • This will make the level easier over all, which means I can be more free in adding new elements. 



Comments